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4
votes
Fixed

Unity hangs when debugging and inspecting an EntityManager inside Rider

Mono

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Nov 04, 2019

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Version/s: 2019.2.6f1, 2019.3, 2020.1

How to reproduce:1. Open the "Entity_Repro.zip" project2. Open the "SampleScene" scene3. Open the test.cs in Rider4. Attach debugger... Read more

0
votes
Fixed

Build Pipeline functions cause a re-execution of the last Async task whe...

Build Pipeline

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Jan 21, 2020

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Version/s: 2018.4, 2019.1.2f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open user-supplied project2. In the top Toolbar select Test -> Failing Test -> Building player Expected:... Read more

0
votes
Fixed

Profiler data file doesn't load when the previously loaded profiler data...

Profiling

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Jan 21, 2020

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Version/s: 2018.4, 2019.2, 2019.2.5f1, 2019.3, 2020.1

Couldn't load the captured Profiler data file consecutively without clearing the already loaded Profiler data. There are 2 Profiler ... Read more

0
votes
Fixed

[Cinemachine] Prefab editing spit errors in the console

Package: Cinemachine

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Jan 22, 2020

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Version/s: 2.5.0

Editing a prefab containing a VCam will log errors in the console. 1. Create a VCam in the scene2. Drag the VCam object into the pro... Read more

1
votes
By Design

Rotating multiple selected Game Objects in the Editor sets their Rotatio...

Scene/Game View

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Jan 22, 2020

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Version/s: 2017.4, 2019.3.0f5, 2020.1

Steps to reproduce:1. Open the attached project (1213833.zip)2. Ensure that "Sphere", "Cube" and "Cylinder" all have differing rotat... Read more

0
votes
Fixed

Unity secondary processes keeps running after Unity is force closed

MacOS

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Dec 13, 2019

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Version/s: 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the project from Edits (GDrive link)2. Open the "Square" scene3. Make sure Jobs > Burst > Enable comp... Read more

0
votes
Fixed

[URP] Bake Indirect lighting generates an artifact in a specific area

Shadows/Lights

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Dec 13, 2019

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Version/s: 2019.3, 2019.3.0f3

Repro steps:1. Open attached project2. Generate Lighting3. Observe the Scene and Game Views Actual: An artifact is generated in the ... Read more

0
votes
Fixed

Objects are not cleared from the MotionVectors buffer when they are usin...

Package: Scriptable Render Pipeline HD

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Jan 23, 2020

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Version/s: 4.10.0 - 8.0.0

How to reproduce:1. Open the attached project named "Case_1213914"2. Open the Sample Scene3. Enter Play mode4. Open Window -> Ren... Read more

0
votes
By Design

Default presets (e.g. transform, camera, light) are not applied when cre...

Asset - Importers

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Jan 21, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached 'project-1213372.zip' project2. In the Hierarchy window select 'Main Camera' and observe the C... Read more

0
votes
Duplicate

[URP] WebGL build fails when URP is used in project

Package: Scriptable Render Pipeline Universal

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Jan 22, 2020

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Version/s:

When attempting to build for WebGL using the URP Template, the build fails. Repro steps:- Download this project or start a new URP t... Read more

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