Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.1.2f1
2019.2
2019.3
2020.1
Issue ID
1213602
Regression
No
Build Pipeline functions cause a re-execution of the last Async task when called in an Async function
Steps to reproduce:
1. Open user-supplied project
2. In the top Toolbar select Test -> Failing Test -> Building player
Expected: the build is made, and the TestAsyncTask() method should be called only once.
Actual: the build is made, but the TestAsyncTask() method is called twice.
Reproduced in: 2018.4.16f1, 2019.2.19f1, 2019.3.0f4, 2020.1.0a20
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment