Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.1.2f1
2019.2
2019.3
2020.1
Issue ID
1213602
Regression
No
Build Pipeline functions cause a re-execution of the last Async task when called in an Async function
Steps to reproduce:
1. Open user-supplied project
2. In the top Toolbar select Test -> Failing Test -> Building player
Expected: the build is made, and the TestAsyncTask() method should be called only once.
Actual: the build is made, but the TestAsyncTask() method is called twice.
Reproduced in: 2018.4.16f1, 2019.2.19f1, 2019.3.0f4, 2020.1.0a20
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment