Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2019.3.X, 2020.1.X



Found in




Issue ID




Unity secondary processes keeps running after Unity is force closed



How to reproduce:
1. Open the project from Edits (GDrive link)
2. Open the "Square" scene
3. Make sure Jobs > Burst > Enable compilation is checked
4. Open the SCRIPT (Edits) with Rider
5. Attach the debugger to Unity
6. Add breakpoints on line 68, 70, 72 and 78
7. Enter Play Mode
8. Once the breakpoint is hit, perform "Continue" (fn + f5) for several times
9. Perform "Step-Over" (fn + f10) for a few times
10. Remove the breakpoints from line 68 and 70
11. Perform "Continue" (fn + f5)
12. If Unity didn't freeze or crash - repeat from step 6 (without leaving Play Mode)
13. When Unity freezes open Activity Manager and filter "Unity"
14. Kill main Unity process and notice how the secondary process stays (May be only secondary process if Unity crashed)

Actual result: Secondary Unity process keeps running after Unity is killed.

Reproducible with: 2020.1.0a20, 2019.3.0f3.

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.