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2
votes
By Design

[iOS] UnityWebRequest POST request does not close and results in memory ...

WebRequest

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Aug 21, 2020

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Version/s: 2018.4, 2019.4.7f1, 2020.2

How to reproduce: 1. Open the attached 'SamplePostRequestBR.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode... Read more

0
votes
Fixed

[Xbox] Controller cannot be the first to start the game if it is the sec...

Package: Input System

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Mar 11, 2020

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Version/s: preview.6 - 1.0.0

Repro steps: 1. Open the user's attached project "Sidestep.zip" 2. Open the scene Assets > Scenes > MainMenu 3. Plug in two Xbox On... Read more

5
votes
Fixed

[SRP] Two or more cameras/reflection probes rendering Terrain crashes wi...

Package: Scriptable Render Pipeline HD

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Nov 13, 2019

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Version/s: 7.1.2, 6.9.2

Steps to reproduce: 1. Open attached HDRP project 2. Create a Planar Reflection Probe 3. Add terrain and align planar reflection pro... Read more

2
votes
Not Reproducible

Burst errors BC1040 are thrown when entering Play Mode with Entities usi...

Package: Entity Component System (ECS)

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Mar 08, 2020

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Version/s: preview.19 - 0.7.0

How to reproduce: 1. Open tester-submitted project (BurstErrors.zip) 2. Open the SampleScene 3. Enter Play Mode and wait a few secon... Read more

0
votes
Fixed

[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b4

FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and bui... Read more

1
votes
Won't Fix

[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set

Unity Test Runner

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Jul 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project "Nunit_case" 2. Go to Window -> General -> Test Runner 3. Run any of the given tests ... Read more

0
votes
Fixed

Rendering artifacts using Custom Render Texture shader on Sphere Game Ob...

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Jul 20, 2023

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Version/s: 2022.3.4f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2

To reproduce: 1. Create a new 3D URP template project 2. Use either Metal, DX11 or DX12 3. Create a sphere game object in the Hie... Read more

0
votes
Fixed

Frame Debugger: "A multisampled texture being bound to a non-multisample...

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Oct 27, 2023

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Version/s: 2022.3.13f1, 2023.1.20f1, 2023.2.0b17, 2023.3.0a13

The Frame Debugger often logs out errors when looking at events using MSAA. This is the error that is logged out: {code:java} A ... Read more

0
votes
Won't Fix

[ShaderGraph] Node Settings menu doesn't collapse if clicked somehere el...

Package: Shader Graph

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Mar 16, 2020

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Version/s: 8.0.1

Node Settings menu doesn't collapse unless the user clicks on the same settings icon again Steps To Reproduce: 1. Create a new Pro... Read more

1
votes
Fixed

Mesh particle system prevents batching when using it with Default-Partic...

Shuriken

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage). 2. Check current sta... Read more

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