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[iOS] UnityWebRequest POST request does not close and results in memory ...
How to reproduce: 1. Open the attached 'SamplePostRequestBR.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode... Read more
[Xbox] Controller cannot be the first to start the game if it is the sec...
Repro steps: 1. Open the user's attached project "Sidestep.zip" 2. Open the scene Assets > Scenes > MainMenu 3. Plug in two Xbox On... Read more
[SRP] Two or more cameras/reflection probes rendering Terrain crashes wi...
Steps to reproduce: 1. Open attached HDRP project 2. Create a Planar Reflection Probe 3. Add terrain and align planar reflection pro... Read more
Burst errors BC1040 are thrown when entering Play Mode with Entities usi...
How to reproduce: 1. Open tester-submitted project (BurstErrors.zip) 2. Open the SampleScene 3. Enter Play Mode and wait a few secon... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and bui... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce: 1. Open the attached project "Nunit_case" 2. Go to Window -> General -> Test Runner 3. Run any of the given tests ... Read more
Rendering artifacts using Custom Render Texture shader on Sphere Game Ob...
To reproduce: 1. Create a new 3D URP template project 2. Use either Metal, DX11 or DX12 3. Create a sphere game object in the Hie... Read more
Frame Debugger: "A multisampled texture being bound to a non-multisample...
The Frame Debugger often logs out errors when looking at events using MSAA. This is the error that is logged out: {code:java} A ... Read more
[ShaderGraph] Node Settings menu doesn't collapse if clicked somehere el...
Node Settings menu doesn't collapse unless the user clicks on the same settings icon again Steps To Reproduce: 1. Create a new Pro... Read more
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps: 1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage). 2. Check current sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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