Search Issue Tracker
Fixed
Fixed in 2022.3.16f1, 2023.2.4f1, 2023.3.0a16
Votes
0
Found in
2022.3.13f1
2023.1.20f1
2023.2.0b17
2023.3.0a13
Issue ID
UUM-54792
Regression
Yes
Frame Debugger: "A multisampled texture being bound to a non-multisampled sampler" errors when inspecting depth texture with MSAA
The Frame Debugger often logs out errors when looking at events using MSAA. This is the error that is logged out:
{code:java}
A multisampled texture being bound to a non-multisampled sampler. Disabling in order to avoid undefined behavior. Please use Texture2DMS in the shader.
{code}
I bisected the issue and it started happening when this PR landed:
https://github.cds.internal.unity3d.com/unity/unity/pull/24848
Repro steps:
# Open the attached "RenderGraphTest" project
# Enable the Frame Debugger
# Select the "Draw Opaque Objects" event
# Click the dropdown showing "RT 0" and select "Depth"
# Notice the errors appearing in the console and black game window and texture in the Frame Debugger.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment