Search Issue Tracker
Fixed in 2022.3.16f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0a16
Votes
0
Found in
2022.3.13f1
2023.1.20f1
2023.2.0b17
2023.3.0a13
Issue ID
UUM-54792
Regression
Yes
Frame Debugger: "A multisampled texture being bound to a non-multisampled sampler" errors when inspecting depth texture with MSAA
The Frame Debugger often logs out errors when looking at events using MSAA. This is the error that is logged out:
{code:java}
A multisampled texture being bound to a non-multisampled sampler. Disabling in order to avoid undefined behavior. Please use Texture2DMS in the shader.
{code}
I bisected the issue and it started happening when this PR landed:
https://github.cds.internal.unity3d.com/unity/unity/pull/24848
Repro steps:
- Open the attached "RenderGraphTest" project
- Enable the Frame Debugger
- Select the "Draw Opaque Objects" event
- Click the dropdown showing "RT 0" and select "Depth"
- Notice the errors appearing in the console and black game window and texture in the Frame Debugger.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center
Add comment