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Fixed in 7.1.6



Found in [Package]

7.1.2, 6.9.2

Issue ID




[SRP] Two or more cameras/reflection probes rendering Terrain crashes with 'QuadTreeNodeRenderer::AddAsRenderNode'

Package: Scriptable Render Pipeline HD


Steps to reproduce:
1. Open attached HDRP project
2. Create a Planar Reflection Probe
3. Add terrain and align planar reflection probe to terrain
4. Try to raise the terrain
- Unity crashes with

0x00007FF7E57E6AFF (Unity) QuadTreeNodeRenderer::AddAsRenderNode
0x00007FF7E4831570 (Unity) PrepareRenderNodesOnMainThreadDeprecated
0x00007FF7E482E5DA (Unity) EndRenderQueueExtraction
0x00007FF7E482ECF4 (Unity) ExtractSceneRenderNodeQueue
0x00007FF7E478CBA6 (Unity) CullResults::GetOrCreateSharedRendererScene
0x00007FF7E4E84252 (Unity) CullScriptable

Expected result: crash should not occur when raising terrain affected by planar reflection probe

Reproduced in: 2020.1.0a13, 2019.3.0b11, 2019.2.12f1
Packages reproduced in: 7.1.2, 6.9.2

Comments (2)

  1. nasos_333

    Nov 18, 2019 21:41


    I have another update on this matter, i have made a custom depth renderer and when i use it with meshes is fine, but when in insert a Unity terrain it crashes, so seems like any other camera trying to render the terrain causes a crash.

    This happened in LWRP, so i think is a global issue and not just in HDRP

  2. nasos_333

    Nov 16, 2019 06:30

    The crash is also happening in general, not just when raise terrain, also when try to paint etc

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