Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.3.0a1
Issue ID
UUM-45044
Regression
No
[VFX Graph] DrawRenderer does not account for Culling Mask of the Camera component
How to reproduce:
# Open the attached project
# Open TestScene
# Enter Play Mode
# Select Main Camera
# Unselect 'offscreenvfx' layer
Expected result: VFX is not rendered when 'offscreenVFX' layer is disabled
Actual result: VFX is rendered even though 'offscreenVFX' layer is disabled
Note: VFX flickers when 'offscreenVFX' layer is disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
unrelated to VFX, it is a global issue