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Setting a material's shader to a copy if it has HDR colors can cause tho...
Noticed with copies of the TextMeshPro/Distance Field shaders. Original post: [https://unity.slack.com/archives/C06TQ82JY/p16800... Read more
[HDRP] Water Refraction is offset when Single Pass Instanced is enabled ...
Steps to reproduce: 1. Open the attached user's project "2023-beta-test.zip" 2. Open the "SampleSceneWater.unity" Scene and connec... Read more
Garbage Collector allocates unnecessary memory when Script Component is ...
How to reproduce: 1. Open the user-attached "RepaintTest-Repro" project and open the "SampleScene" 2. Open the Standalone Profiler (... Read more
[Android] Permissions not working on certain OS versions
*Steps to reproduce:* # Open the "WebCamera.zip" project # Go to File > Build Settings and switch to Android Platform # Build ... Read more
"Curve" window doesn't rescale axes when opened
Reproduction steps: 1. Open the attached "IN-33723.zip" project 2. Select the "BrokenCurves" GameObject in the Hierarchy 3. In th... Read more
Splash screen has rendering/layout artifact when using 200% scale in hig...
I'm on windows in 4K with 200% scaling and the splash screen has rendering/layout issue: !image-2023-02-23-13-24-26-463.png! Read more
[URP] PostProcessing is applied on UI in the Player when the Render Obje...
How to reproduce: 1. Open the user’s attached project 2. Build and Run the “SampleScene” Scene on Android 3. Observe the Player ... Read more
RenderDoc is broken
To reproduce: * Run Unity Editor with any project * Either give -load-renderdoc as a command line switch when starting the edito... Read more
Japanese string with ":" not serialized properly using localization package
# Create a new project with localization package # Create a string table with the following string: 改造アイテムがありません I... Read more
"MissingReferenceException: The object of type 'UnityEditor.Search.Searc...
Steps to reproduce: # Create a 3D project # Add any 3D game object for example "Cube" # Go to the "Window" menu and select "Se... Read more
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