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Fixed in 2021.3.37f1, 2022.3.23f1, 6000.0.0b13



Found in



Issue ID




[DX12] Crash with multiple stack traces when creating an external texture



Reproduction steps:
1. Open the attached project “CrashRepro“
2. Enter the Play mode

Expected result: Editor enters the Play mode
Actual result: Editor crashes

Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.0a5
Not reproducible with: 2023.2.0b2
Fixed in: 2023.1.0a6

Reproducible on: Windows 10

First few lines of stack traces:

{noformat}0x00007FF66DEA597A (Unity) GfxTaskExecutorD3D12::AddRequiredResourceBarriers
0x00007FF66DEA6779 (Unity) GfxTaskExecutorD3D12::DoExecute
0x00007FF66DEA7DA3 (Unity) GfxTaskExecutorD3D12::Execute
0x00007FF66DEFB235 (Unity) GfxDeviceD3D12::QueueExecute
0x00007FF66DEFB4CE (Unity) GfxDeviceD3D12::QueuePresent{noformat}

{noformat}0x00007FF66DEA144E (Unity) BufferD3D12::BeginWrite
0x00007FF66DC3BF4F (Unity) GfxDevice::UpdateBufferRanges
0x00007FF66F527539 (Unity) GfxDeviceWorker::RunCommand
0x00007FF66F52A3DB (Unity) GfxDeviceWorker::RunExt
0x00007FF66F52A4F8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker{noformat}

{noformat}0x00007FF646D3457B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF646D3390E (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF646D33B90 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF64836D4C2 (Unity) GfxDeviceWorker::RunCommand
0x00007FF64836FEFB (Unity) GfxDeviceWorker::RunExt{noformat}

Comments (1)

  1. BigDill

    Jan 12, 2024 13:58

    This bug is killing me...Unity crashes almost every 5 mins. Updated to the latest 2022.3 release and still the issue exists. Are there any work work arounds? I can't move to 2023 as the fix.

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