Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2
2021.2.0a18
Issue ID
1336925
Regression
No
[Profiler] Android Tethered connect not appearing unless phone was connected before starting Unity
Steps to reproduce:
1. Turn off wifi on the phone and connect via a USB cable
2. Launch Unity (that has an Android Module installed and selected)
3. Open the Profiler
4. Unplug the phone from the USB cable
5. Reconnect the phone to the USB cable
6. Click into the Connection Downtown
7. Notice no tethered connection appears
Reproducible with: 2021.2.0a18
Unable to test with: 2018.4.35f1, 2019.4.25f1, 2020.3.5f1, 2021.1.7f1 due to devices not connecting to the profiler
Reproducible devices:
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00279, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00339, Lge LG V50 ThinQ 5G (LM-V500N), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Unable to reproduce with:
----------, Huawei - (ELS-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00318, Oneplus 7Pro (GM1913), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Note: This can only be reproduced if testing 1 device at a time
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Add comment