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IK Animations are behaving incorrectly when entering Play Mode
Steps to reproduce:1. Open User-supplied project2. Preview the animation, notice that it plays correctly3. Enter the Play mode Expec... Read more
ArgumentException thrown after unloading a scene and right-clicking in t...
How to reproduce:1. Create a new project and open it2. Create another scene in the Project window and load it alongside the default ... Read more
Greyed out objects in the scene gain extra color and brightness when Sce...
Steps:1. Open attached project2. Load Level2 scene3. Untoggle "Scene Light" and "Skybox" toggles in scene view toolbar4. Select "Env... Read more
Profile Analyzer Analyze button is clickable and queues up another analy...
To reproduce:1. Create a new project and add Profile Analyzer package2. Window > Analysis > Profile Analyzer3. Click load and ... Read more
[UDP] Information of filling Game details showed up before showing Gener...
Wrong information showed up when Unity Distribution Portal selected in the Project Setting for the very short period of time and the... Read more
Assigning Variant prefab asset to the script reference throws error or c...
Steps:1. Open attached project2. Create a Variant out of Base prefab in Assets folder3. Open Variant in Isolation <-- important s... Read more
[Mesh Output] The default shader for mesh outputs is not updating the no...
Repro steps:1. Create a new mesh output2. Observe that it is missing the texture field3. Copy-paste the output (or assign a differen... Read more
[Mobile][OpenGLES][URP] Water faom rotates along with the camera
Repro steps:1. Open QA attached project "repro_1223451"2. Build and Run Actual: As the camera rotates the water foam also rotates Re... Read more
[Vulkan] Each camera-stack layer generate a render-pass separately when ...
Steps to reproduce:1. Open user's attached project "StackingTest.zip"2. Edit -> Project Settings-> Player-> Other Settings ... Read more
Unity Editor freezes when clicking the "Configure" button in the .blend ...
How to reproduce:1. Open the user's attached project2. In the Project Window, select the "character.blend" file3. In the Inspector, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used