Search Issue Tracker
Won't Fix
Votes
3
Found in
2021.3.23f1
2022.2.16f1
2023.1.0b13
2023.2.0a11
2023.3.0a3
Issue ID
UUM-33904
Regression
No
"Isometric Z as Y" tilemap tiles that should be behind a GameObject appear in front when Z position is higher than 0
Reproduction steps:
1. Open project “2d_isometricSorting_testing”
2. Open scene “testing_01”
3. Observe the Scene View
Expected result: all of the tiles are behind the “test_Character-export“ GameObject
Actual result: tiles, with Z position set to higher than 0, are in front of the “test_Character-export“ GameObject
Reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11 (by the reporter)
Notes:
- Z position can be changed when selecting “Grid” GameObject and clicking “Open Tile Palette” in the toolbar of the Scene view
- also reproducible in Standalone Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
Resolution Note:
This will be addressed as a feature request and improvement.