Search Issue Tracker
Won't Fix
Votes
3
Found in
2021.3.23f1
2022.2.16f1
2023.1.0b13
2023.2.0a11
2023.3.0a3
Issue ID
UUM-33904
Regression
No
"Isometric Z as Y" tilemap tiles that should be behind a GameObject appear in front when Z position is higher than 0
Reproduction steps:
1. Open project “2d_isometricSorting_testing”
2. Open scene “testing_01”
3. Observe the Scene View
Expected result: all of the tiles are behind the “test_Character-export“ GameObject
Actual result: tiles, with Z position set to higher than 0, are in front of the “test_Character-export“ GameObject
Reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11 (by the reporter)
Notes:
- Z position can be changed when selecting “Grid” GameObject and clicking “Open Tile Palette” in the toolbar of the Scene view
- also reproducible in Standalone Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
This will be addressed as a feature request and improvement.