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Won't Fix

Votes

1

Found in

2020.3.47f1

2021.3.22f1

2022.1.14f1

2022.3.0f1

2023.1.0b11

2023.2.0a11

2023.3.0a1

Issue ID

UUM-33886

Regression

No

Mathf.SmoothDampAngle sets currentVelocity to NaN when Time.timeScale is set to 0 and target is close in value to current

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How to reproduce:
1. Open the attached Project "dampTest" and load Scene "SampleScene"
2. Enter Play Mode
3. Press the "T" key on the keyboard
4. Observe the Console

Expected result: "SmoothDampAngle velocity: 0" log can be seen in the Console
Actual result: "SmoothDampAngle velocity: NaN" log can be seen in the Console

Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.1.14f1, 2023.1.0b11, 2023.2.0a11

Reproduced on:
- macOS 12.3 (Intel)

Notes:
- Mathf.SmoothDamp can set currentVelocity to NaN as well, but only when current and target are equal

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
    Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
    Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation

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