Search Issue Tracker
Fixed
Fixed in 2021.3.30f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0a22
Votes
0
Found in
2021.3.22f1
2022.2.14f1
2023.1.0b12
2023.2.0a10
Issue ID
UUM-33871
Regression
No
The Player build fails when calling both Type.GetMethod and calling any managed function pointer in the same function with Minimal and Low Stripping Level
Reproduction steps:
1. Open the attached project “LinkerPlayerFail”
2. Go to Edit > Project Settings > Player and make sure that “Managed Stripping Level is set to Minimal or Low
3. Build the project via File > Build Settings > Build
Expected result: The Player is built
Actual result: Player build failed
Reproducible with: 2021.3.22f1, 2022.2.14f1, 2023.1.0b12, 2023.2.0a10
Couldn't test with: 2020.3.47f1 (Assets\MyClass.cs(24,31): error CS1547: Keyword 'void' cannot be used in this context)
Reproducible on: Windows 10
Notes:
Built successfully when changing “Managed Stripping Level” to Medium or High
Built successfully when commenting out any of the marked code lines in “Assets/MyClass.cs”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Particle System] "ParticleSystem.GeometryJob" sometimes takes up to ~20 ms in the worker thread when initializing 5 Particle Systems
- Can't change OpenXR settings when switching Build Profiles
- L(a,b) expression in float fields has erratic behaviour when ordering due to using instanceID as an index
- InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene View
- [Android][Vulkan] Skybox and Environment effects flicker in the Player when using the Vulkan Graphics API
Resolution Note (fix version 2023.2.0a22):
Fixed in our fork of the Mono linker