Search Issue Tracker
Fixed
Fixed in 2021.3.30f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0a22
Votes
0
Found in
2021.3.22f1
2022.2.14f1
2023.1.0b12
2023.2.0a10
Issue ID
UUM-33871
Regression
No
The Player build fails when calling both Type.GetMethod and calling any managed function pointer in the same function with Minimal and Low Stripping Level
Reproduction steps:
1. Open the attached project “LinkerPlayerFail”
2. Go to Edit > Project Settings > Player and make sure that “Managed Stripping Level is set to Minimal or Low
3. Build the project via File > Build Settings > Build
Expected result: The Player is built
Actual result: Player build failed
Reproducible with: 2021.3.22f1, 2022.2.14f1, 2023.1.0b12, 2023.2.0a10
Couldn't test with: 2020.3.47f1 (Assets\MyClass.cs(24,31): error CS1547: Keyword 'void' cannot be used in this context)
Reproducible on: Windows 10
Notes:
Built successfully when changing “Managed Stripping Level” to Medium or High
Built successfully when commenting out any of the marked code lines in “Assets/MyClass.cs”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note (fix version 2023.2.0a22):
Fixed in our fork of the Mono linker