Search Issue Tracker
Active
Under Consideration for 2020.3.X
Votes
0
Found in
2020.3.46f1
Issue ID
UUM-32159
Regression
No
Cannot see full stacktraces in console when collection is not disposed
How to reproduce:
1. Download and open the attached project
2. Open SampleScene
3. Enter and exit Play mode
Expected outcome: A full stack trace is provided in the console window
Actual outcome: 'A Native Collection has not been disposed of, resulting in a memory leak. Enable Full StackTraces to get more details.` error appears, even though full stack traces are enabled
Reproduced with: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
DevDunk
Apr 24, 2023 14:44
This has to be enabled in Jobs ->Leak Detection → Full Stack Traces (expensive).
While this does solve the issue, the error is not clear and should point to this menu, as for all other errors the stack trace depth is managed in the console settings
DevDunk
Apr 02, 2023 10:58
Found in not updated properly