Search Issue Tracker
Fixed
Fixed in 1.0.1 - Entities
Votes
7
Found in [Package]
1.0.0
Issue ID
ECSB-249
Regression
No
Not all animation clips are working on an entity spawned GameObject when building the project
Reproduction steps:
1. Open the users attached “repro project”
2. Open “SampleScene“
3. Enter Play Mode and observe that both GameObjects are animated
4. Build and Run the project
Expected result: both GameObjects are animated the same, just like in Play Mode
Actual result: the right GameObject is animated only for some of the animation clips
Reproducible with: 1.0.0-pre.15 (2022.2.12f1, 2023.1.0b9, 2023.2.0a7)
Couldn’t test with: 0.51.1-preview.21 (2020.3.46f1, 2021.3.22f1), 1.0.0-pre.47 (2022.2.8f1) (due to compiler errors)
Reproducible on: macOS Catalina 10.15.7 (Intel), Windows 10 (By the reporter)
Note: 1.0.0-pre.47 (2022.2.8f1) was reproduced by the reporter
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time
Resolution Note (fix version 1.0.1 - Entities):
I was able to reproduce the issue in the reported version of the package, but this was already fixed in Entities 1.0.11 and Unity 2022.3.4f1.