Search Issue Tracker
Transparency does not work in VR when Render Mode is set to Single Pass ...
Reproduction steps:1. Open the attached "1387210.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe the S... Read more
"Curl error 60: Cert verify failed" error when using UnityWebRequest.Get...
How to reproduce:1. Open the attached project "SSLerror.zip"2. Open File>Build Settings...3. Switch Platform to Universal Windows... Read more
[URP] Decal rendering is affected when changing Render Scale value
Reproduction steps:1. Open the user's attached project2. Open the Game View3. Select Assets > ChangeMyRenderScale.asset4. In the ... Read more
Building on top of old build while its output_log.txt is open causes bui...
Steps to reproduce: 1. Create new project2. Build and run3. Once resolution selection screen launches - close it4. Navigate to _data... Read more
[Addressables] InvalidKeyException is thrown when using LoadAssetsAsync<...
How to reproduce:1. Open the attached project ("case_1202034-Repro.zip")2. Open the repro scene ("SampleScene")3. Build Player Conte... Read more
Editor crashes when adding text component to game object in play mode vi...
How to reproduce:1. Open the attached project2. Open and play ExampleSceneResult: Editor freezes and crashes after some time Note: c... Read more
[UI] Button does not interact after nested canvas is used
To reproduce:1. Download attached project;2. Open scene "Sample 1";3. Enter Play mode;4. Press on red button and notice, that it int... Read more
[Timeline] Clip Root Motion Offsets setting is ignored in the Play mode ...
How to reproduce:1. Open QA-supplied project2. Load "SCENE" scene2. Select "Main Camera" in Hierarchy window3. Hit Play button in th... Read more
[LWRP][VR] ShaderGraph SceneDepth doesn't work in Single Pass rendering
Steps to reproduce:1. Download and open the latest attached project(StereoDepth_BugReports.zip)2. Open scene "depthBug"3. Enter Play... Read more
Custom shadows are replaced with default ones until library is rebuilt o...
Reproduction steps:1. Use a Mac machine that supports Metal (Not a Metal related issue).2. Open the attached project ((NGSS PROJECT ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS