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Fixed in 2018.3.X



Found in


Issue ID




[Timeline] Clip Root Motion Offsets setting is ignored in the Play mode (inconsistent result between the preview and play mode)



How to reproduce:
1. Open QA-supplied project
2. Load "SCENE" scene
2. Select "Main Camera" in Hierarchy window
3. Hit Play button in the Timeline window to preview and observe the Scene/Game view
4. Now enter Play mode and compare the result with the previous one

Expected result: Timeline animation stays the same both in preview and in play mode.
Actual result: When in play mode, "Clip Root Motion Offsets" setting is ignored producing inconsistent results.

Reproducible with: 2017.3.0a3, 2017.2.0b6, 2017.1.0p3, 2017.1.0f3, 2017.1.0b4

Note: Couldn't test with 2017.1.0b3, 2017.1.0b2, 2017.1.0b1, because "Clip Root Motion Offsets" setting wasn't working at all. (setting wasn't exposed to the inspector?)

Comments (25)

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    Jul 02, 2024 15:10

    This is reproductible with 2021.3.34 and Timeline 1.8.7

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    Jun 04, 2023 19:39


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