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Fixed in 2017.2

Votes

56

Found in

5.6.0b9

Issue ID

882791

Regression

Yes

Editor crashes when adding text component to game object in play mode via the script

UI

-

How to reproduce:
1. Open the attached project
2. Open and play ExampleScene
Result: Editor freezes and crashes after some time

Note: crash log is not generated. If one comments this part uiText = uiTextGameObject.AddComponent<Text>(); from DrawableLabel.cs line 96 project doesn't crash. it somehow forces the OnDisabled Unity message fire up for the AFPSCounter.cs MonoBehaviour. It leads to the infinite cycle of the OnDisable \ OnEnable messages

Reproducible: 5.6.0b8, 5.6.0b10
Not reproducible: 5.6.0b7

Comments (5)

  1. A72baba0e25667cea95537b83c8d4d10?d=mm

    jiuer7845

    Mar 27, 2020 13:06

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  2. 4356897a8ba93f63c91cef434ad96880?d=mm

    Krstn

    Jun 08, 2017 07:41

    When can we expect this to be released?
    5.6.1f1 still has this bug.

  3. 450b96fd74cbc40d7b2649b9ed0b7a56?d=mm

    HarryCodder

    Apr 10, 2017 07:24

    Yeah but this workaround will not work in an Awake call because of this bug :
    https://issuetracker.unity3d.com/issues/error-when-creating-a-recttransform-component-in-an-awake-call-of-an-instantiated-monobehaviour
    The change you mentioned seems to cause a lot of UI related problems, how did it make it to so many branches ?

  4. Dc1b254760f44d16cd4f684456bf554f?d=mm

    karl_jones

    Mar 01, 2017 16:48

    We have made some changes that require us to disable and then reenable the entire transform hierarchy whenever we replace a Transform with a RectTransform. This has created the undesirable side effect of calling OnDisable/OnEnable on all scripts attached to the hierarchy. This is a behaviour that we intend to address in the future.

    There is a simple workaround for this though. The problem is caused by when we swap the transform, so a simple solution is to add a RectTransform or UI element to the GameObject on creation so that the swap does not need to be performed.

    For example
    var go = new GameObject("Canvas", typeof(RectTransform));

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