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Fixed in 2017.2



Found in


Issue ID




Editor crashes when adding text component to game object in play mode via the script



How to reproduce:
1. Open the attached project
2. Open and play ExampleScene
Result: Editor freezes and crashes after some time

Note: crash log is not generated. If one comments this part uiText = uiTextGameObject.AddComponent<Text>(); from DrawableLabel.cs line 96 project doesn't crash. it somehow forces the OnDisabled Unity message fire up for the AFPSCounter.cs MonoBehaviour. It leads to the infinite cycle of the OnDisable \ OnEnable messages

Reproducible: 5.6.0b8, 5.6.0b10
Not reproducible: 5.6.0b7

Comments (3)

  1. 4356897a8ba93f63c91cef434ad96880?d=mm


    Jun 08, 2017 07:41

    When can we expect this to be released?
    5.6.1f1 still has this bug.

  2. 450b96fd74cbc40d7b2649b9ed0b7a56?d=mm


    Apr 10, 2017 07:24

    Yeah but this workaround will not work in an Awake call because of this bug :
    The change you mentioned seems to cause a lot of UI related problems, how did it make it to so many branches ?

  3. Dc1b254760f44d16cd4f684456bf554f?d=mm


    Mar 01, 2017 16:48

    We have made some changes that require us to disable and then reenable the entire transform hierarchy whenever we replace a Transform with a RectTransform. This has created the undesirable side effect of calling OnDisable/OnEnable on all scripts attached to the hierarchy. This is a behaviour that we intend to address in the future.

    There is a simple workaround for this though. The problem is caused by when we swap the transform, so a simple solution is to add a RectTransform or UI element to the GameObject on creation so that the swap does not need to be performed.

    For example
    var go = new GameObject("Canvas", typeof(RectTransform));

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