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19
votes
Fixed

[Linux] Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackRespons...

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Aug 10, 2022

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Version/s: 2021.3.7f1

How to reproduce: Create and open a new project Open the Build setting window by going to the menu bar: File > Build Settings… Ob... Read more

19
votes
Fixed

[Android] Crash on builds with .NET 4.6 scripting runtime selected when ...

Mono

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Sep 27, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Download and open attached "Android_Net46_Bug.zip" project.2. Build and run for android device. Expected result: Ap... Read more

15
votes
Fixed

[iOS] Screen.safeArea is incorrectly updated when rotating the device

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Jul 05, 2023

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Version/s: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23, 2023.3.0a4, 7000.0.0a1

How to reproduce:1. Open the attached Project "SafeArea-unity"2. Build and Run the Scene "SampleScene" on iOS3. Observe the orange a... Read more

20
votes
Fixed

[Android][GLES2] Image inside a UI Mask is not visible on some Android d...

Mobile

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Dec 03, 2018

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Version/s: 2018.3.0b12

Repro steps:1. Open user attached project2. Build and Run on Android3. Observe the device’s display Actual: Image isn't rendered in ... Read more

44
votes
Fixed

Crash in Transform::GetSiblingIndex when deleting child GameObject of Pr...

Scene Management

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Jul 13, 2017

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Version/s: 2017.2.0b2

How to reproduce:1. Open the attached "PrefabCrash" project2. Drag and drop "Options" Prefab to Hierarchy3. Expand "Options" Prefab ... Read more

24
votes
Fixed

[2018.2] [iOS] [Vuforia] Crash in Thread 1: EXC_BAD_ACCESS (code=1, add...

iOS

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Apr 26, 2018

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Version/s: 2018.2.0a1, 2018.2.0b1

To reproduce:1. Open project2. Add AR camera to the scene3. Build and run on iOS4. Change device rotation Expected: the camera will ... Read more

24
votes
Fixed

GameView's Scale lower limit depends on the Windows Scale setting with H...

Scene/Game View

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Nov 09, 2018

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Version/s: 2018.2.0a6

To reproduce:1. Use a high DPI monitor (anything above 1080p should work)2. Open any project or create a new one3. Drag the Game Vie... Read more

11
votes
Fixed

[Shader Graph] Fog Node density returns 0 when it is connected to an Unl...

Package: Shader Graph

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Jan 30, 2020

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Version/s: 7.1.1

Reproduction steps:1. Create a new Project with URP or HDRP2. In the Project window create a new Unlit Graph and open it3. In the Sh... Read more

11
votes
Fixed

[Android][IL2CPP] App crashes after executing Application.Quit

Mobile

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Apr 03, 2020

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Version/s: 2018.4.20f1

Repro steps:1. Open attached project2. Build and Run on Android3. Press the back button4. If the app doesn't crash try to resume it ... Read more

11
votes
Fixed

Burst compilation process never finishes, freezes the editor

Package: Burst

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Jan 26, 2024

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Version/s: 1.8.12

Reproduction steps: 1. Open the attached “TestProject.zip“ project2. Uncomment the 10th line in the “LayoutEngine.cs“ Script and sav... Read more

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