Search Issue Tracker
Won't Fix
Votes
2
Found in
5.1.0f2
Issue ID
699316
Regression
No
[Forward] Directional realtime light overrides local baked lights in closed quarters
To reproduce:
1. Open attached project
2. Open scene 1
3. Bake lightmaps
4. Notice that inside of the cube structure isn't lighted
If directional light is changed to spot light or rendering path to deferred it will work
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
te4Mate
Mar 03, 2016 12:14
It also works if you set the Directional Light Render Mode as "Not Impostant" or if you deactivate it.