Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.0.1f1
Issue ID
697565
Regression
No
Realtime lights being baked into lightmaps with incorrect shadows if realtime GI is turned off
To reproduce:
1. Open attached project "RealtimeOFF"
2. Open scene 1
3. Notice that scene has only a realtime light, but realtime GI off
4. Build - baked lightmaps are generated with incorrect shadows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment