Search Issue Tracker
Fixed
Fixed in 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a3
Votes
0
Found in
2021.3.22f1
2022.2.14f1
2023.1.0a26
2023.2.0a1
Issue ID
UUM-22996
Regression
No
[HDRP] In HDRP if the user selects a custom color & camera depth buffer with MSAA on, it silently breaks and doesn't render
Steps to reproduce:
1. Open Scene.unity in the attached user's project "MSAA_ScreenSpace.zip"
2. In "Avatar Custom Pass" GameObject, set Target Color Buffer to Custom
3. In "Avatar Custom Pass" GameObject, set Target Depth Buffer to Camera
4. In GameObject/Main Camera set MSAA Within Forward to None
5. Note that the hand is rendered OK in Game View
6. In GameObject/Main Camera set MSAA Within Forward to MSAA4X
7. Note that the hand rendering silently fails with no warning as to what went wrong
Expected: some kind of feedback to the user indicating why it didn't render, or a hint that they have accidentally selected incompatible buffers
Actual: no warning or error that selected buffers are incompatible, hence rendering does not occur
Reproducible on: 14.0.5 - 15.0.3 (2022.2.3f1, 2023.1.0a25)
Could not test on 2020.3.44f1 and 2021.3.17f1 due to project errors when downgrading the HDRP package and the GameObject not rendering
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment