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Fixed in 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a3



Found in





Issue ID




[HDRP] In HDRP if the user selects a custom color & camera depth buffer with MSAA on, it silently breaks and doesn't render



Steps to reproduce:
1. Open Scene.unity in the attached user's project ""
2. In "Avatar Custom Pass" GameObject, set Target Color Buffer to Custom
3. In "Avatar Custom Pass" GameObject, set Target Depth Buffer to Camera
4. In GameObject/Main Camera set MSAA Within Forward to None
5. Note that the hand is rendered OK in Game View
6. In GameObject/Main Camera set MSAA Within Forward to MSAA4X
7. Note that the hand rendering silently fails with no warning as to what went wrong

Expected: some kind of feedback to the user indicating why it didn't render, or a hint that they have accidentally selected incompatible buffers
Actual: no warning or error that selected buffers are incompatible, hence rendering does not occur

Reproducible on: 14.0.5 - 15.0.3 (2022.2.3f1, 2023.1.0a25)
Could not test on 2020.3.44f1 and 2021.3.17f1 due to project errors when downgrading the HDRP package and the GameObject not rendering

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