Search Issue Tracker
Fixed
Fixed in 5.0.x
Votes
0
Found in [Package]
4.0.5
5.0.7
Issue ID
PBLD-49
Regression
Yes
[ProBuilder] A Material is not removed from the GameObject when a face is removed which is the only one using that Material
How to reproduce:
1. Open the user's attached "PB_SubMeshInconsistency" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "Cube"
4. Open the ProBuilder window (Tools->ProBuilder->ProBuilder Tools)
5. In the ProBuilder toolbar select Face mode
6. Select the green (top) face
7. In the ProBuilder window press "Delete Faces"
Expected results: The green Material is removed from the Cube's Mesh Renderer's Material list
Actual results: The green Material stays in the Cube's Mesh Renderer's Material list
Reproducible with: 4.0.5 (2018.4.34f1, 2019.4.25f1, 2020.3.6f1), 5.0.3 (2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16)
No reproducible with: 4.0.4 (2018.4.34f1)
Note:
- If the removed face is using the Material that's last in the list of the Mesh Renderers Materials then that Material will be applied to other faces
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment