Search Issue Tracker
Fixed
Votes
0
Found in [Package]
5.0.3
Issue ID
PBLD-50
Regression
Yes
Incorrect materials get assigned after performing 'Detach faces'
How to reproduce:
1. Open the user's attached project
2. Open the 'SampleScene'
3. In the Probuilder toolbar select 'Face Selection'
4. In the Scene select the green face of the Cube
5. In the Probuilder window select 'Detach Faces'
6. Observe the Cube
7. Undo the changes
8. Select the red face of the Cube
9. In the Probuilder window select 'Detach Faces'
10. Observe the Cube
Expected result: The faces remain the same
Actual result: When the green face gets detached the whole Cube turns green, when the red face gets detached the selected face turns green
Reproducible with: Probuilder 5.0.3 (2019.4.26f1, 2020.2.7f1, 2021.1.7f1, 2021.2.0a16)
Not reproducible with: Probuilder 5.0.1 (2019.4.26f1, 2020.2.7f1, 2020.3.8f1)
Cannot test with: Probuilder 5.0.1, 5.0.3 (2018.4.35f1) (the package versions are not supported)
Notes:
- After performing step 7 in 2021.2.0a16 part of the faces disappear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment