Search Issue Tracker
Fixed
Votes
0
Found in [Package]
5.0.3
Issue ID
PBLD-50
Regression
Yes
Incorrect materials get assigned after performing 'Detach faces'
How to reproduce:
1. Open the user's attached project
2. Open the 'SampleScene'
3. In the Probuilder toolbar select 'Face Selection'
4. In the Scene select the green face of the Cube
5. In the Probuilder window select 'Detach Faces'
6. Observe the Cube
7. Undo the changes
8. Select the red face of the Cube
9. In the Probuilder window select 'Detach Faces'
10. Observe the Cube
Expected result: The faces remain the same
Actual result: When the green face gets detached the whole Cube turns green, when the red face gets detached the selected face turns green
Reproducible with: Probuilder 5.0.3 (2019.4.26f1, 2020.2.7f1, 2021.1.7f1, 2021.2.0a16)
Not reproducible with: Probuilder 5.0.1 (2019.4.26f1, 2020.2.7f1, 2020.3.8f1)
Cannot test with: Probuilder 5.0.1, 5.0.3 (2018.4.35f1) (the package versions are not supported)
Notes:
- After performing step 7 in 2021.2.0a16 part of the faces disappear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment