Search Issue Tracker
Fixed
Fixed in 5.0.x
Votes
0
Found in [Package]
5.0.3
Issue ID
PBLD-50
Regression
Yes
Incorrect materials get assigned after performing 'Detach faces'
How to reproduce:
1. Open the user's attached project
2. Open the 'SampleScene'
3. In the Probuilder toolbar select 'Face Selection'
4. In the Scene select the green face of the Cube
5. In the Probuilder window select 'Detach Faces'
6. Observe the Cube
7. Undo the changes
8. Select the red face of the Cube
9. In the Probuilder window select 'Detach Faces'
10. Observe the Cube
Expected result: The faces remain the same
Actual result: When the green face gets detached the whole Cube turns green, when the red face gets detached the selected face turns green
Reproducible with: Probuilder 5.0.3 (2019.4.26f1, 2020.2.7f1, 2021.1.7f1, 2021.2.0a16)
Not reproducible with: Probuilder 5.0.1 (2019.4.26f1, 2020.2.7f1, 2020.3.8f1)
Cannot test with: Probuilder 5.0.1, 5.0.3 (2018.4.35f1) (the package versions are not supported)
Notes:
- After performing step 7 in 2021.2.0a16 part of the faces disappear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment