Search Issue Tracker
Fixed
Fixed in 2.2.5, 3.1.0, 4.0.0
Votes
0
Found in [Package]
4.0.0-pre.2
Issue ID
DANB-362
Regression
Yes
[2D][Tilemap] Brush tools produce incorrect transormation when using GameObject Brush
How to reproduce:
1. Open the attached Project "TIlemap_SamplesTest" and load Scene "SampleScene"
2. Open the Tile Palette window (Window -> 2D -> Tile Palette)
3. Change the Brush to GameObject Brush
3. Paint the yellow circle in the Scene
4. Press the counter-clockwise rotation button in the Tile Palette window
5. Paint the yellow circle again
Expected result: the circle is rotated counter-clockwise
Actual result: the circle is rotated clockwise
Reproducible with: 2023.1.0a18, 2023.1.0a26
Not reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.2.3f1, 2023.1.0a17
Reproduced on:
- MacOS (Intel) Editor
Notes:
- Prior to 2023.1.0a18 the buttons for transformation were not available in the Tile Palette window and were accessible through shortcuts (such as "[" and "]" for clockwise and counter-clockwise rotation respectively). It appears like the shortcuts were reversed with the addition of the buttons which is reflected in the Default Brush and the tooltips for the buttons, however, the GameObject Brush still uses the old rotations
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note (fix version 4.0.0):
Fix for this issue is available on 2D Tilemap Extras package 4.0.0 and above
Resolution Note (fix version 3.1.0):
Fix for this issue is available on 2D Tilemap Extras package 3.1.0 and above
Resolution Note (fix version 2.2.5):
Fix for this issue is available on 2D Tilemap Extras package 2.2.5 and above