Search Issue Tracker
Out of memory crash when repeatedly entering/exiting Play Mode while inc...
How to reproduce: 1. Open attached project "Case_1258637" and load Scene "SampleScene" 2. Start repeatedly entering and exiting Play... Read more
Cursor.LockState locking out of the screen when using two monitors with ...
How to reproduce: 1. Set one of your monitor's scale to the highest scale (170% or 200%) in Windows Display settings 2. Open the use... Read more
[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...
On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more
[Volume Framework] [Improved Prefab] Blue Indicator is misplaced on maki...
Blue Indicator is misplaced on making changes in Mode under Volume Steps to Repro: 1. Create a new Project in URP Template 2. Crea... Read more
[WMR] Empty depth buffer is submitted when using Holographic Remoting fr...
Workaround: Explicitly disabling HDR in the Camera or in Project Settings->Graphics restores the original direct rendering behavior... Read more
Decals are not rendered when using URP with Screen Space Decal(SSD) shaders
How to reproduce: 1. Open the attached project("Easy Decal Test URP.zip") 2. Click on a Decal 3. In the Inspector change the shader ... Read more
Should not be able to paste Markers on Timeline Control tracks
A Timeline Marker on a Control track is not supported/allowed, but you can copy/paste one from othernother track. This should not be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated