Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
10.0.0-preview 26
Issue ID
1282658
Regression
No
Decals are not rendered when using URP with Screen Space Decal(SSD) shaders
How to reproduce:
1. Open the attached project("Easy Decal Test URP.zip")
2. Click on a Decal
3. In the Inspector change the shader to any SSD shader for example, "Multiply SSD"
Expected results: the Decal gets rendered correctly
Actual results: the Decal does not render
Reproducible with: 2019.4.12f1, 2020.1.8f1, 2020.2.0b6 (URP 7.3.1 - 10.0.0-preview 26)
Could not test with: 2018.4.28f1 (no URP)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1257518