Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.1.6
Issue ID
AVPB-468
Regression
No
[VisionOS] Texture not updating on visionOS device
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “/Assets/Scenes/SampleSceneUnbounded.unity“ Scene
3. Enter the Play Mode
4. Observe the Game View
2. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
3. Open the project in Xcode and run it
4. Observe the app on an Apple Vision Pro device or visionOS simulator
Expected result: Textures are updating like in Play Mode
Actual result: Textures are not updating and are stuck in their initial state
Reproducible with: 1.0.3, 1.1.4, 1.1.6 (2022.3.27f1)
Reproducible on: MR using visionOS 1.1 simulator built using M1 macOS 14.3.1
Not reproducible on: No other environment tested
Note: Using 1.0.3, the textures are updating, however, at a very slow rate.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors “Render Graph Execution error” and "KeyNotFoundException" are thrown and Scene/Game views are not rendered when RenderGraphBuilder has AsyncCompute enabled
- Separation Line is used at the bottom of Prefab dropdown options when there is nothing to separate
- Color Picker Window Shows UI Artifact on Ubuntu Until Mouse Movement
- WebGPU Build fails when the Inference Engine package is installed
- The search field has an additional icon that has no functionality
Resolution Note:
This issues was resolved by using a RenderTexture to reduce CPU-GPU bandwidth - which is the recommended path in general. Closing the bug report "as designed" accordingly.