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By Design
By Design in 1.1.X
Votes
0
Found in [Package]
1.1.6
Issue ID
AVPB-468
Regression
No
[VisionOS] Texture not updating on visionOS device
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “/Assets/Scenes/SampleSceneUnbounded.unity“ Scene
3. Enter the Play Mode
4. Observe the Game View
2. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
3. Open the project in Xcode and run it
4. Observe the app on an Apple Vision Pro device or visionOS simulator
Expected result: Textures are updating like in Play Mode
Actual result: Textures are not updating and are stuck in their initial state
Reproducible with: 1.0.3, 1.1.4, 1.1.6 (2022.3.27f1)
Reproducible on: MR using visionOS 1.1 simulator built using M1 macOS 14.3.1
Not reproducible on: No other environment tested
Note: Using 1.0.3, the textures are updating, however, at a very slow rate.
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Resolution Note:
This issues was resolved by using a RenderTexture to reduce CPU-GPU bandwidth - which is the recommended path in general. Closing the bug report "as designed" accordingly.
Resolution Note (1.1.X):
This issues was resolved by using a RenderTexture to reduce CPU-GPU bandwidth - which is the recommended path in general. Closing the bug report "as designed" accordingly.