Search Issue Tracker
Fix In Review for 2020.2.X
Votes
0
Found in
2019.4
2020.2
2020.2.0b1
Issue ID
1276154
Regression
No
[UIElements] Property field's status is not updated when reverting their value inside a Prefab
How to reproduce:
1. Open the user's attached "UI Elements Bugs.zip" project
2. Open the "SampleScene" Scene
3. Select the "Test Object" GameObject in the Hierarchy window
4. Edit any "Test Script (Script)" Component's field in the Inspector window
5. Manually change the field back to the value it was before editing it in the Inspector window
6. Right-click on the field and press "Revert"
7. Observe the field in the Inspector
Expected result: The label of the field changes back to the way it was before editing the field
Actual result: The label of the field is still bold after pressing "Revert" (Indicating that the value has been modified)
Reproducible with: 2019.4.10f1, 2020.1.5f1, 2020.2.0b3
Could not test with: 2018.4.27f1 (UIElements are not supported)
Note:
- If the "Test Object" GameObject is unselected and then selected again the field's label will not be bold
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment