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Unity crashes in av_read_frame after regaining window focus when a Video...
How to reproduce: 1. Open attached project2. Open scene Scenes/Game.unity3. Play the scene- Wait about 10 seconds after the scene is... Read more
[Shuriken] Particle System bounds are not updated after moving whole par...
Steps to reproduce: 1. Download and import attached project.2. Open scene: MainScene3. Press play.4. Press teleport. Expected result... Read more
Game is stretched/distorted on standalone OSX player with non-native asp...
Repro steps:- Create project- Create standalone player- Choose a resolution that doesn't match the aspect ratio of the screen- Notic... Read more
[iOS] App crashes with EXC_BAD_ACCESS using UnityWebRequest
To reproduce:1. Open attached project ("792606.zip")2. Build for iOS3. Run on iOS device4. Hit either of the 2 buttons Actual behavi... Read more
[OSX][x64] Player crashes in screen selector when pressing enter
Reproduction steps:1. Open x86_64 OSX app.2. Navigate to Input tab in screen selector3. Press several different letters and the Ente... Read more
[Particle System] invalid gravity modifier results in console spam
1) Open attached project2) Click on particle system in the hierarchy3) Observe the particle system simulate nicely4) Now set the Gra... Read more
[SinglePassStereo] SPS + deferred + spotlights = no lighting
1) Download project and setup Vive2) Enter Play mode3) Observe the spotlight does not cast light or shadow onto the cube. Additional... Read more
[UI] Ambient lighting doesn't affect colored UI Text
Steps to reproduce:1) Open the attached project (TextLighting.zip).2) Open the scene 'Example.unity'.3) Enter playmode.- Notice how ... Read more
[RawImage] Crash when exiting after destroying mainTexture
Repro steps:1) Open the project and Bug.scene in it2) Play and press Load Image in Game View3) Wait for the Image to load4) Click De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes