Search Issue Tracker
By Design
Votes
0
Found in
2023.3.0f1
Issue ID
UUM-65120
Regression
No
Cannot delayed opening context menu
It is currently not possible to open a context menu during a VisualElement.schedule.Execute(). There are some use cases where we have to delay the opening of a context menu in order to ensure mouse events and focus changed were processed.
For instance, if you want to show a context menu on a TreeView/ListView. Because on MacOS, context menus are shown on MouseDown, the ContextMenu manipulator would catch the mouse event because the TreeView/ListView, which means it would try to open a menu before the TreeView's selection is changed. In such case, one of the solution would be to delay the context menu.
Steps to reproduce:
1.
2.
3.
Actual results:
Expected results:
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Resolution Note:
This is as designed. The contextual menu event needs to be tied to a pointer event, so it needs to happen right away.
Any alternate logic can be done in scheduled items by creating a DropdownMenu manually instead of using events.