Search Issue Tracker
Fixed in 2021.1.X
Votes
1
Found in
2018.4
2020.2
2020.2.0a16
Issue ID
1268987
Regression
No
Removing the USB from a device whilst profiling leaves you unable to capture until you restart or rebuild the app
Reproduction steps:
1. Create a new project
2. In the Build settings make sure that Developer Build and Auto Connect are enabled
3. In the Profiler window ensure that the profiler is connected and recording data
4. Remove the USB cable from the device
5. Reconnect the USB cable
6. Notice the connection seems to recover but no data comes through
Expected result: Removing the USB whilst profiling does not leave you unable to capture until you restart or rebuild the app
Actual result: Removing the USB whilst profiling leaves you unable to capture until you restart or rebuild the app (See attached Profiler.mp4)
Reproduces on: 2018.4.26f1, 2019.4.8f1, 2020.1.3f1, 2020.2.0a21
Notes:
-Make sure that Wifi is turned off in the device
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment