Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2018.4
2018.4.23f1
2019.4
2020.2
2020.3
2021.2.0a2
Issue ID
1249745
Regression
Yes
GameObject and Folder icons become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res
Reproduction steps:
1. Create a new project
2. In the Project settings navigate to Quality settings tab
3. Delete all the Quality Levels
4. Set the Texture Quality to Eight Res
Expected result: Hierarchy and Project window icons do not become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res
Actual result: Hierarchy and Project window icons become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.2.7f1, 2020.3.9f1, 2021.2.0a2, 2021.2.0a17
Not reproducible with: 2021.1.0a1, 2021.1.8f1, 2021.2.0a1
Notes:
-One Quality Level will remain and cannot be deleted
-Texture Quality dropdown setting has a typo, "Eighth Res" should be "Eight Res"
-In 2018.4 the Project window folder icons do not get pixelated while GameObject icons still do
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a6