Search Issue Tracker
By Design
Votes
0
Found in
2018.4.26f1
2019.4
2020.1
2020.2
Issue ID
1271003
Regression
No
Editor does not change Editor Theme when compilation errors are present
How to reproduce:
1. Create a new project
2. Create script with compilation error
3. Go to main menu Unity=>Preferences=>General=>Editor Theme
4. Change Editor Theme
Expected result: Editor changes theme
Actual result: Editor does not change theme
Note:
- Editor changes Themes normally when no compilation errors are present
- Editor changes Theme when restarted or when compilation errors are solved
- Some UI elements change their coloring to the appropriate theme
Reproducible on: 2018.4.26f1, 2019.3.16f1, 2019.4.2f1, 2020.1.b14, 2020.2.0a20
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs
Resolution Note (2020.2.9f1):
When switching Skin we need to reload all used assemblies (semi domain reload). Since the project has errors (is not properly compiled) this cannot happen, which prevents the theme switching from happening. User will need to either restart Unity or to fix compilation in order to apply them change.