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Duplicate
Votes
1
Found in
2020.1.0b10
2020.1.0f1
2020.2
Issue ID
1270758
Regression
Yes
No properties are shown in the Inspector when selecting an Animator's State
How to reproduce:
1. Open the user's attached "AC in 2020.zip" project
2. Open the "Wolf AC" Animator Controller (Assets/Animals Packs/01 Forest Pack/Animal Controller(AC)/Wolf AC/2 - Asset)
3. Select the "Death" State
4. Observe the Inspector
Expected result: (Random Behavior) and (Messages Behavior) StateMachineBehaviours script's and the State's properties are shown in the Inspector
Actual result: The Inspector window is empty, no State's properties are shown in the Inspector
Reproducible with: 2020.1.0b10, 2020.1.3f1, 2020.2.0a21
Not reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.0b9
Comments (3)
-
Malbers
Aug 26, 2020 16:36
I found out also that is not only with the Animator, it also happens with Scriptable Object Assets.
Duplicated Scriptable Object Assets don't show in the inspector... on newer version like 2020
It must be something to do with Unity's Duplicate Feature.
-
Malbers
Aug 22, 2020 15:59
Another thing I discover is that only happens when you duplicate an Animation State/ Transition/Animation Substate.
When Creating without duplicating works as expected
it Seems that some Data is lost on the Duplicate Feature.
https://streamable.com/z8n1va -
Malbers
Aug 19, 2020 21:18
Creating a new Animation State anywhere in the Animator controller works as expected.
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