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Late Latch Debug Mode functionality is missing
Meta has reported that Late Latch Debug mode functionality is missing in latest 2021.3 LTS. This is necessary for ASW to achieve hig... Read more
[ECS] Crash on block_remove when adding more values to DynamicBuffer tha...
How to reproduce: 1. Open the "ECS_Crash.zip" project 2. Open the "Main.unity" scene 3. Press Play 4. Wait Actual result: Unity cra... Read more
Unable to read data from the transport connection when trying to connect...
Steps to reproduced: 1. Download and open the attached project 2. Enter Playmode 3. Observe error Expected result: normal connectio... Read more
Managed code stripping strips Animation Rigging Scripts when building wi...
How to reproduce: 1. Open the attached "AnimationBug2.zip" project 2. Open the "SampleScene" Scene from the Assets > Scenes folder 3... Read more
Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode 2. In packing tag create a new tag and hit enter: the new tag is visible 3. Now select "rem... Read more
[Scripting, Editor] Particle system stops playing in scene view if certa...
Steps to reproduce: 1. Open attached project's scene "Test". 2. Select "Particle System" - particles are not emitting. 3. Disable "T... Read more
Animator overwrites scripted values when loaded from Asset Bundle
How to reproduce: 1. Open the user's attached project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the newly ... Read more
[URP] Terrain with "Draw Instanced" does not render when built with 'bat...
Steps to reproduce: 1. Build the project with the following command line: Unity.exe -projectPath <projectpath> -batchmode -buildTar... Read more
[UX] Blackboard parameters cannot replace inputs connected to another in...
Repro steps: 1. Create a blackboard parameter (i.e. a float) 2. Connect that parameter to another block or node 3. Duplicate the par... Read more
Touch input generates mouse input when the build is in windowed mode
Reproduction steps: 1. Open the user’s attached project 2. Open “Assets/TouchTestScene.unity” 3. Click File > Build Settings > Ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects