Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.4.X
Votes
0
Found in
2019.3
2019.3.0b8
2020.1
Issue ID
1195302
Regression
No
[URP] Terrain with "Draw Instanced" does not render when built with 'batchmode' and the 'nographics' options
Steps to reproduce:
1. Build the project with the following command line:
Unity.exe -projectPath <projectpath> -batchmode -buildTarget Win -executeMethod BuildScript.StartBuild -logfile <projectpath>\log.txt -cleanedLogFile <projectpath>\clean_log.txt -platform windows -outputDir <projectpath>\Build -quit -nographics
2. Run the build located at: <projectpath>\Build\Win.exe
Expected: the Terrain is visible inside the Scene
Actual: the Terrain is not visible inside the Scene
Reproduced in: 2019.3.0b10, 2020.1.0a12
Not reproduced in: 2017.4.34f1 (build is completely black), 2018.4.12f1 ( building failed) , 2019.2.12f1 (building failed)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Remote Config] PreparePayloadWithConfigType function is looking for camelCase property names, when the JSON objects are using PascalCase naming
- UI Builder Viewport's Tool Gizmo has deadzones
- SpriteShapes are rendered using multiple draw calls when the SRP Batcher determines their nodes are incompatible in a specific project
- UI Toolkit Debugger "Pick Element" selects Scene view panel when trying to select a world space UI element in the Scene view
- MSAA warnings are thrown when custom post-processing is used and the Scene contains transparent GameObjects
Resolution Note (fix version 2020.1):
Fixed in - 2020.1.8f1