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0
votes
Not Reproducible

[GPU] GPU-sorting and GPU events are broken

Package: Visual Effect Graph

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Jun 21, 2019

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Version/s: 7.0.0

Repro steps: 1. Import the attached package. 2. Open the GPUSortingIssue scene and observe the AddMeSecond system doesn't have many ... Read more

0
votes
By Design

Currently used Camera changes randomly when drawing mesh with DrawMeshNow()

Camera

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Aug 25, 2020

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Version/s: 2018.4, 2018.4.5f1, 2020.2

How to reproduce: 1. Open the user's attached project from "Surface Canvas.zip" 2. Enter Play Mode 3. Move your cursor around the Ed... Read more

0
votes
Won't Fix

[Mac] Crash on __pthread_kill when entering Play Mode with Vuforia Augme...

XR SDK

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Aug 14, 2019

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Version/s: 2018.4.6f1, 2019.1.12f1, 2019.2.0b4, 2019.2.0f1, 2019.3.0a2

How to reproduce: 1. Open the attached project("Vuforia_Crash") 2. Enter Play Mode Reproducible with: 2018.4.6f1 (Vuforia 8.3.8), 2... Read more

0
votes
Fixed

Cancel button won't stop Shader Graph from compiling, user is unable to ...

--

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Jul 13, 2022

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Version/s: 2021.2.0b15, 2022.1.9f1, 2022.2.0b2, 2023.1.0a3

Reproduction steps: # Open the attached project # Go to Assets → CreativeCore_Shaders → ShaderGraphs # Click on any Shader Grap... Read more

1
votes
Fixed

[VR] Anti-Aliasing breaks shadows on Windowed Rift player

VR

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Apr 25, 2015

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Version/s: 5.1.0b3

Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Setting... Read more

0
votes
Fixed

Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...

Package: Unity Native Collections

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Aug 08, 2019

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Version/s: 0.0.9

How to reproduce: 1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip") 2. Enter GameView Actual result: Observe th... Read more

0
votes
Fixed

Non-prefab Assets with .prefab extension are incorrectly handled by the ...

Scene Management

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Jun 20, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

How to reproduce: 1. Open the submitted project (MeshPrefabImport_193) 2. Select the 'customer_model' prefab in the Project window ... Read more

0
votes
Fixed

[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...

MacOS

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Sep 10, 2019

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Version/s: 2019.2.0a14, 2019.2.0b1

Steps to repro: 1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API; 2. In the lighting window pre... Read more

0
votes
Not Reproducible

[WebGL] File suffixes are stripped away when "Name Files as Hashes" opti...

WebGL

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Oct 22, 2020

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Version/s: 2018.4, 2020.1.10f1, 2020.2

How to reproduce: 1. Open the attached project 2. Go to the Publishing Settings (Edit->Project Settings->Player->Publishing Settings... Read more

0
votes
Fixed

Crash on "GetGfxDevice() should only be called from main thread" when lo...

Addressable Assets

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9 Not reproducible... Read more

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