Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a4
Issue ID
1164341
Regression
Yes
Non-prefab Assets with .prefab extension are incorrectly handled by the Prefab Importer
How to reproduce:
1. Open the submitted project (MeshPrefabImport_193)
2. Select the 'customer_model' prefab in the Project window
Expected result: the asset should not be treated like a prefab since it does not contain a prefab object
Actual result: the asset is treated like a prefab and results in errors being printed in the Console window
Reproducible with: 2018.3.0a6, 2018.4.3f1, 2019
Not reproducible with: 2017.4.29f1, 2018.3.0a5
Notes:
Starting with 2019.1.0f2, 2019.2.0a12 and 2019.3.0a1, after selecting such an asset, InvalidCastException errors are continuously printed in the Console window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Add comment