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"NullReferenceException" is thrown when calling Addressables.LoadAssetAs...
How to reproduce: 1. Open the attached project "AddressablesReproduceIssue.zip" 2. Enter Play Mode 3. Click the "Initialize Async... Read more
BadImageFormatException is thrown by the Licensing Client in the Unity Hub
Reproduction steps: 1. Open the Unity Hub Expected results: Unity Hub opens successfully Actual results: Unity Hub fails to open R... Read more
[Android] Input debugger shows multiple TouchScreen Remote devices with ...
How to reproduce: 1. Open the "IN_64824" project 2. In the Build Settings "Run Device" dropdown, select the desired device 3. Pre... Read more
Project settings window opens after creating a new material if Graphics ...
Repro: 1) In any HDRP project, open the Project settings 2)Select the Graphics tab 3) Create a material Result: On mater... Read more
"Camera.main.stereoTargetEye = StereoTargetEyeMask.None" does not change...
Steps to reproduce: 1. Open the attached user's project "VR Spectator.zip" 2. Select the "Main Camera" GameObject in the Hierarchy... Read more
PointerMoveEvent is not called when dragging the cursor over a UI Document
Reproduction steps: 1. Open the attached "UITKTest" project 2. Open the "Assets/Scenes/BootstrapScene" scene 3. Enter the Play Mo... Read more
The :root selector does not get applied in the UI Builder when using Def...
How to reproduce: 1. Open the attached project "IN-65541_rootbug.zip" 2. Open Assets/Data/UI Documents/screen.uxml Expected res... Read more
Crash on RenderImageFilters when exiting Play Mode
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Scenes/Streets.unity“ scene 3. Enter Play Mode 4. E... Read more
WebGL StreamWriter not triggering "syncfs" when writing a file to "/idbfs"
How to reproduce: 1. Open the “WebGLStorageTest“ project 2. Open the “SampleScene” 3. Make sure to switch the Platform to “WebGL”... Read more
Android Mali Vulkan does not render object after DepthCopyPass
URP Render Graph only. Android Mali Vulkan only. *Steps:* 1. Open attached project (AndroidMaliVulkanRenderObject.zip) 2. Swit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled