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Fixed

Fixed in 2021.3.44f1, 2022.3.44f1, 6000.0.11f1, 7000.0.0a5

Votes

2

Found in

2021.3.34f1

2022.3.17f1

2023.2.5f1

2023.3.0b2

6000.0.0b11

6000.1.0a7

6000.2.0a1

7000.0.0a1

Issue ID

UUM-60385

Regression

No

WebGL StreamWriter not triggering "syncfs" when writing a file to "/idbfs"

-

How to reproduce:
1. Open the “WebGLStorageTest“ project
2. Open the “SampleScene”
3. Make sure to switch the Platform to “WebGL” (File > Build Settings > “WebGL” > “Switch Platform”)
4. Build And Run
5. Open Chrome DevTools (F12) and select the Application tab
6. Expand “IndexedDB” > “/idbfs” and select “FILE_DATA”
7. In the Player select the "Write" button
8. In the Chrome DevTools select the refresh icon and observe the Key/Value fields
9. In the Player select the "Sync" button
10. Repeat step 8

Expected result: The record should be automatically saved after selecting the "Write" button
Actual result: The record is saved after selecting the “Sync” button

Reproduced with: 2021.3.34f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b2

Reproduced on: Windows 11
Not reproduced on: No other environment tested

Browser reproduced on: Chrome, Firefox, Edge

Notes:
1. Could not test in Editor → Not possible to check if the Key/Value fields are saved the same way as using Player DevTools
2. Information on how to open the DevTools on different browsers can be found here: [https://docs.unity3d.com/Manual/webgl-debugging.html|https://docs.unity3d.com/Manual/webgl-debugging.html|smart-link]

  1. Resolution Note (fix version 6000.0.11f1):

    Fixed an issue that Application.persistentDataPath would not automatically persist, by adding a new JS config option "autoSyncPersistentDataPath: true" to enable automatic synchronization of Application.persistentDataPath over to IndexedDB.

    This option is found in the Builds Index.html file, uncomment it and refresh the running build page and the issue will be resolved.

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