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[HDRP] Disabling motion vectors in the HDRP asset breaks rendering
Reproduction steps in HDRP template:1) Make sure TAA is enabled on the camera2) Disable the motion vectors in HDRP asset3) The game ... Read more
[HDRP] Disc Light Radius edit field not working correctly
Version tested: 2020.1.0b16 + 8.2.0 Steps to reproduce: 1) Open attached scene or start a new HDRP template and add a disc light2) T... Read more
[Mac] [HDRP] Crash on upgrading HDRP from 8.1.0 to above versions
Steps to Reproduce: 1. Create a new project with HDRP template2. Package Manager > HDRP > 8.2.0 > Update Expected Result: T... Read more
[Themes] [Windows] Help and Window toolbar windows return wrong entries ...
Reproduction steps:1. Create a new Unity project2. Enter Play Mode3. While Editor is entering Play Mode, click on "Help" toolbar opt... Read more
[HDRP] ArgumentException is thrown on opening HDRP Compositor window aft...
ArgumentException is thrown on opening HDRP Compositor window after deleting Composite assets from the Project window. Steps to repr... Read more
[HDRP] Requesting non existent keyword on changing Material type to Deca...
Requesting non existent keyword at index 261 errors are thrown on changing Material type to Decal in Graph Settings under HDRP Graph... Read more
[HDRP] Overexposed previews if baked lighting data is present
Version tested 2020.1.0b16 + 8.1.0/8.2.0 Steps to reproduce:1) Create new HDRP template2) Check prefab or mesh previews. Notice they... Read more
[TMP] NullReferenceException is thrown on removing the "TMP_Sub Mesh (Sc...
On removing the "TMP_Sub Mesh (Script)" component editor throw NullReferenceException, refer to the attached video. Steps to repro:1... Read more
[HDRP] SetRenderTexture called on property errors on saving DefaultCompo...
SetRenderTexture called on property errors are thrown continuously on saving DefaultCompositionGraph after assigning Sample Virtual ... Read more
[HDRP] New DefaultCompositionGraph created every time on selecting Compo...
New DefaultCompositionGraph is created every time on-Deleting already assigned DefaultCompositionGraph-Or Selecting None from Asset ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size