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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in [Package]


Issue ID




[HDRP] Overexposed previews if baked lighting data is present

Package: Scriptable Render Pipeline HD


Version tested 2020.1.0b16 + 8.1.0/8.2.0

Steps to reproduce:
1) Create new HDRP template
2) Check prefab or mesh previews. Notice they are over exposed.
3) Remove baked light data
4) Check previews again (reimport if needed), they will look correctly.

  1. Resolution Note:

    Unfortunately there isn't much we can do about this issue. The lightmaps for these objects contain high HDR values intentionnaly. What we need is the preview to have an exposure control to visualize this kind of objects so this will be fixed once we have that.

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