Search Issue Tracker
Fixed in 10.x
Votes
0
Found in [Package]
9.0.0 preview.33
Issue ID
1263319
Regression
No
[HDRP] ArgumentException is thrown on opening HDRP Compositor window after deleting Composite asset from the Project window
ArgumentException is thrown on opening HDRP Compositor window after deleting Composite assets from the Project window.
Steps to repro:
1. Create a new HDRP template project
2. Windows > Render Pipeline > HD Render Pipeline Compositor.
3. Enable Compositor > Close the Compositor window.
4. Delete Compositor folder in Project Window.
5. Windows > Render Pipeline > HD Render Pipeline Compositor.
Actual Result:
ArgumentException errors are thrown in the console.
Expected Result:
No error in the console.
Reproducible in:
2020.2.0a18, 2020.1.0b16, 2020.1.0b13 with Package version 9.0.0 preview.33
Note: HDRP Compositor window introduced in 9.0.0 preview.33.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
ArgumentException: Invalid path
System.IO.Path.GetDirectoryName (System.String path) (at <fb001e01371b4adca20013e0ac763896>:0)
UnityEditor.Rendering.HighDefinition.Compositor.CompositionUtils.LoadOrCreateCompositionProfileAsset (UnityEngine.Rendering.HighDefinition.Compositor.CompositionManager compositor) (at library/packagecache/com.unity.render-pipelines.high-definition@9.0.0-preview.33/editor/compositor/compositionutils.cs:95)
UnityEditor.Rendering.HighDefinition.Compositor.CompositorWindow.OnGUI () (at library/packagecache/com.unity.render-pipelines.high-definition@9.0.0-preview.33/editor/compositor/compositorwindow.cs:112)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <833199c02ee84e91a3a7100aef51217f>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <833199c02ee84e91a3a7100aef51217f>:0)
UnityEditor.DockArea.OldOnGUI () (at <833199c02ee84e91a3a7100aef51217f>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <434515d9f4bb4f26bab9aa61f75e4922>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note (fix version 10.x):
Fixed in: Package version: 10.1.0