Search Issue Tracker
On M1 Macs the Camera is not rendering in standalone Player when "Clear ...
How to reproduce: 1. Open the attached “1378799.zip” project 2. Open the “MainMap” Scene (search for it in Project window search) 3.... Read more
[WebGL] Audio assets throw "The process cannot access the file" and "Can...
Steps to reproduce: 1. Open attached "azaz.zip" Unity project on Windows 2. Switch to WebGL platform 3. If asset importing didn't fa... Read more
Material keyword APIs don't list keywords when using a newly imported Sp...
How to reproduce: 1. Open the user attached "material_keywords.zip" project 2. Right-click on "Willow_Weeping_FA_000" in the Assets ... Read more
Four "Learn more" links direct to default (2020.3) Manual version, inste...
Steps to reproduce: 1 Open any project you have 2.1 Go to ProjectSettings->Editor tab and find "Learn more..." links in ParallelImp... Read more
Audio does not reproduce on a build on Unity 2019.4 with FMOD version 1....
How to reproduce: 1. Open the user attached project (U.W.2019.4.34.zip) also download and extract the "Test.zip" FMOD project 2. Ope... Read more
[QuickSearch] Default Assets are not appearing in the Object picker browser
Steps to reproduce: 1. Open any Unity project 2. Go to Edit>Preferences>Search 3. Change Object Selector to Advanced 4. Create an Im... Read more
[WebGL][MacOS] Reimporting audio assets throws "Importer(AudioImporter) ...
Steps to reproduce: 1. Open attached "tdd-asteroids.zip" Unity project on MacOS 2. Switch to WebGL platform 3. Right-click and reimp... Read more
[URP] Particles flicker when using GPU Instancing in Renderer Particle S...
Reproduction steps: 1. Download and open the attached "URP_Particle_GPU_Instancing_Bug.zip" project 2. Enter play mode 3. Observe th... Read more
Asset importer errors on the initial import of prefabs
Steps to reproduce: 1. Delete the attached projects Library folder 2. Open the project 3. In the Project View navigate to Assets/Jul... Read more
[DX12] Grey/black Scene and Game view when graphics API Direct3D12 is used
Reproduction steps: 1. Open the user's attached project 2. Make sure the project uses DX12 3. Observe Scene and Game view Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)