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Not Reproducible
Votes
0
Found in
2022.3.14f1
2023.2.2f1
2023.3.0a16
6000.1.0a7
7000.0.0a1
Issue ID
UUM-57104
Regression
Yes
[MacOS/Win10] HDRP/Lit Material with Ambient Occlusion and GPU Instancing creates an unnecessary light artifact when added to the Mesh Renderer with Custom Provided Light Probes
How to reproduce:
1. Open the “HDRPCustomSphericalHarmonics“ project
2. Open the “OutdoorsScene“
3. Open the “MaterialSwitcher“ GameObject in the Inspector
4. In the attached “Material Switcher“ Script Component “Materials“ array add “MaterialWithInstancing“ and “MaterialWithoutInstancing“ Materials
5. Enter the Play mode
6. Observe the Game view
Expected result: No pink hue artifact appears in the Game view when the “Sphere“ GameObjects Materials are switching from “MaterialWithoutInstancing“ to “MaterialWithInstancing“
Actual result: Pink hue artifact appears in the Game view when the “Sphere“ GameObjects Materials are switching from “MaterialWithoutInstancing“ to “MaterialWithInstancing“
Reproducible with: 2022.1.0a10, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16
Not reproducible with: 2021.3.32f1, 2022.1.0a9
Reproducible on: macOS 13.5.2 (Intel), Windows 10 Pro
Not reproducible on: No other environment tested
Note: Reproducible in Player
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