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Not Reproducible

Votes

0

Found in

2022.3.14f1

2023.2.2f1

2023.3.0a16

6000.1.0a7

7000.0.0a1

Issue ID

UUM-57104

Regression

Yes

[MacOS/Win10] HDRP/Lit Material with Ambient Occlusion and GPU Instancing creates an unnecessary light artifact when added to the Mesh Renderer with Custom Provided Light Probes

-

How to reproduce:
1. Open the “HDRPCustomSphericalHarmonics“ project
2. Open the “OutdoorsScene“
3. Open the “MaterialSwitcher“ GameObject in the Inspector
4. In the attached “Material Switcher“ Script Component “Materials“ array add “MaterialWithInstancing“ and “MaterialWithoutInstancing“ Materials
5. Enter the Play mode
6. Observe the Game view

Expected result: No pink hue artifact appears in the Game view when the “Sphere“ GameObjects Materials are switching from “MaterialWithoutInstancing“ to “MaterialWithInstancing“
Actual result: Pink hue artifact appears in the Game view when the “Sphere“ GameObjects Materials are switching from “MaterialWithoutInstancing“ to “MaterialWithInstancing“

Reproducible with: 2022.1.0a10, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16
Not reproducible with: 2021.3.32f1, 2022.1.0a9

Reproducible on: macOS 13.5.2 (Intel), Windows 10 Pro
Not reproducible on: No other environment tested

Note: Reproducible in Player

  1. Resolution Note:

    It looks like the issue is no longer reproducible.

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