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Votes
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Found in
6000.0.58f1
6000.2.5f1
6000.3.0b2
Issue ID
UUM-119418
Regression
No
[Usability] No separated opacity for the different types of Terrain brushes
How to reproduce:
1. Create a new Unity project
2. In the Hierarchy, right-click -> 3D Object -> Terrain
3. In the Inspector, switch to the "Paint Terrain" mode
4. Select any of the painting options (Set Height, Paint Holes, etc.)
5. Change the "Opacity" of the Brush and switch to the different painting option
6. Observe the "Opacity" field
Expected results: The Opacity is not carried over from the first painting option
Actual results: The Opacity is the same for all brushes even though it would be nice to have separate settings at least on some brushes
Reproducible with: 6000.0.58f1, 6000.2.5f1, 6000.3.0b2
Reproducible on: macOS Sequoia 15.6 (M1)
Not reproducible on: No other environment tested
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