Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
3
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b3
6000.4.0a2
Issue ID
UUM-119391
Regression
Yes
[Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
Steps to reproduce:
1. Open the attached user's project "AudioPitchShifter.zip"
2. Switch to Android
3. Build to Quest 2
4. Once application loads, wait for the audio to start
5. Press the "A" button on the Quest 2 controller
6. Observe the audio degradation once the audio is sped up
Expected result: Audio quality remains the same once sped up
Actual result: Audio quality worsens when sped up
Reproducible with: 2023.3.0a11, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3
Not reproducible with 2023.3.0a10, 2022.3.66f1
Reproducible with these devices:
VLNQA00417 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Not reproducible with these devices:
VLNQA00644 - Oculus Quest 3S (Quest 3S), CPU: Google Tensor G2, GPU: Adreno 740, OS: 14
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
Notes:
-Used Quest 2 device is on the latest v79.0 firmware update
-Issue does not reproduce in Editor or Standalone Windows Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UxmlNamespacePrefix does not apply when using UIBuilder documents
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list
- Crash on ProcessSceneBeforeExport when analyzing selected Addressables rules in a specific project
- HDR images are compressed incorrectly with default settings on Android Platform
- Crash with multiple stack traces when painting detail on Terrain with a highly detailed Prefab
Add comment