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0
votes
Fixed

[IMGUI] Separator between two color pickers doesn't appear when "Random ...

IMGUI

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Nov 01, 2019

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Version/s: 2019.3.0a3, 2020.1.0a11

The separator between two color pickers is missing when "Random Between Two Colors" option is selected from "Start Color" dropdown u... Read more

0
votes
Won't Fix

[UnityScript] Error in Mono Develop when trying to add Debug.Log

CodeEditors

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Mar 26, 2015

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Version/s: 5.1.0a5

Steps to reproduce : - create a new Javascript - open in Mono Develop - type Debug.Log ( and the error will appear *Note : Only re... Read more

0
votes
Fixed

[GLES3][LWRP] VFX Graph are not compiled on Mali GPU, GLSL link error is...

Package: Visual Effect Graph

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May 23, 2019

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Version/s: N/A

To reproduce: 1. Create a new project; 2. Create a default VFX Graph; 3. Drag it to the scene 4. Build and run the scene on Android... Read more

0
votes
Fixed

Terrain Lit Shader in Universal RP: Normal Map X values inverted

Package: Scriptable Render Pipeline Universal

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Sep 03, 2019

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Version/s: 4.10.0

Notes: happens in every version of SRP going back to 4.10.0 Repro steps: 1. Use a project with Universal RP or Lightweight RP 2. Cr... Read more

5
votes
Fixed

[Metal][VFX] Preview Creating a VFX Graph Asset throws an error

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May 23, 2022

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Version/s: 2021.3.12f1, 2022.2.0b13, 2023.1.0a3

Steps to reproduce: 1. Create a HDRP project 2. Create a new VFX Graph Asset (Assets>Create>Visual Effects>Visual Effect Graph) 3... Read more

0
votes
Fixed

Crash on method_commands_internal when Unity is attached to Visual Studi...

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Jul 18, 2022

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Version/s: 2021.3.9f1, 2022.1.15f1, 2022.2.0a17, 2023.1.0a6

Reproduction steps: 1. Open the user’s attached project “UIElements.zip“ 2. In the Project window open the “EventHelpers.cs” scrip... Read more

1
votes
Fixed

Unused prefab data not being cleaned when removing script through override

Scene Management

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Oct 04, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0b5

Reproduction steps: 1. Create new project and import Script2 2. Create an empty Gameobject and add the Script2 component 3. Make the... Read more

0
votes
Fixed

Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...

Package: Unity Native Collections

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Aug 08, 2019

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Version/s: 0.0.9

How to reproduce: 1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip") 2. Enter GameView Actual result: Observe th... Read more

0
votes
Fixed

Sprite is not sliced accurately into multiple Sprites when slicing Metho...

Package: 2D Sprite

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Oct 23, 2019

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Version/s: 1.0.0

How to reproduce: 1. Open the attached 'test-packages-2d.zip' project 2. Select Assets -> Test -> 'ExplosionSprite' Sprite 3. Open S... Read more

0
votes
Duplicate

Objects that use spine are broken in application when built to Android d...

Mobile

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Aug 13, 2019

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Version/s: 2019.1.4f1, 2019.2.0f1

To reproduce: 1. Open attached project 2. Make sure that Graphics API is set to OpenGles3 4. Build and run to android device Actua... Read more

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